DCS Tutorial Collection. Dcs f14 manual
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Link to comment Share on other sites More sharing options Posted March 23, edited. Ideally keep things between mach. The RIO will enter the coordinates for waypoint 1 if playing in multiplayer Press backspace to hide the stick in order to see the VDI screen better the bottom most screen. Look at the compass in the VDI screen and turn and follow long heading arrow.
If you do not have a waypoint set or the INS alignment failed, or for whatever other reason your navigation, is not working then basically just fly north west - if you keep the sea to your left, and the land to your right, you are going the right way.
So it's important to press these long before getting into an engagement. Once the RIO detects a target they will use the radar to lock the target up. If you see a target yourself within 5nm, then you can use the the PLM button whatever you have set it to to lock the target yourself.
When locked, your HUD will have a diamond indicator showing the locked target: 4. Now that you have a target locked up. Why not shoot it down? Select either the Sparrow missile by moving the weapon selector to the top most position, or select a Phoenix missile by moving to the Sparrow position, and then also press the weapon selector in. Phoenix missiles have a long range reach, around 25 miles can be a successful hit all the way to 60nm if you are high enough and the target is flying toward us.
Sparrow missiles can reach about 16nm in a good scenario. For either missile, a 10nm launch range gives them a high probability of hitting the target unless the target does something very fancy to avoid them. As we have a limited amount of missiles, choose wisely. Fox One! Hold down the Trigger for about 2 seconds, or until you hear the missile fire. Keep the target within your HUD to ensure the radar can keep a lock until the missile hits.
Counter Measures. Once again, follow the arrow on your compass on the VDI bottom screen. When you are within visual range of the runway, drop to about feet.
Line up the runway from at least 5nm away, so that you have enough room to descend at a shallow angle, and make to adjustments. Lower your landing gear G key 5. Manage your speed with the throttle to keep it around nm or mach. Use your wheel brake once you are rolling on the runway W key and use the rudders pedals to stay centered on the runway. Enable nose wheel steering N key and taxi to a parking area. Your mission is complete! If you have just installed the F module for DCS, then it's important to set up your controls.
Everything else can easily be clicked on with the mouse. You can simply stay in the front seat, and once you arm your ejection seat, the AI will complete the RIO start up procedure. Detailed electrical, hydraulic, and fuel systems. Cooperative multiplayer that allows one player in the front seat to play as the pilot and one in the back seat to act as the Radar Intercept Officer, RIO.
A limited-functionality "Iceman" AI that pilots the aircraft in single-player mode when you are in the rear seat acting as the RIO.
Both AIs feature an interactive interface with a comprehensive library of voice-acted phrases. Comprehensive digital manual, both as a PDF and as a continually-updated online manual. A complete set of interactive and voiced tutorials.
Comprehensive campaigns for both the FA and FB Tomcat; one will be set in the Caucasus theatre and the other will be in the Persian Gulf theatre. Localization: English Free disk space is required: 1. DCS: Black Shark 3. Localization: English, Russian Free disk space is required: Mb. We use cookies to provide you with a better onsite experience. By continuing to browse the site you are agreeing to our use of cookies in accordance with our Cookie Policy.
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❿Steam Community :: Guide :: FB - Fly In Minutes (with a buddy or AI)
This can be done with: i. Frequencies range from Enter pattern Initial Point at approx. Altitude Scale Vertical Speed Scale x ft x ft. Aircraft Reticle Pitch Scale 9. The radar altimeter measures off of the seafloor, which was apparently an issue in real life. When lined up with the boat, control your glide slope and angle of attack with slight throttle adjustments. Think of the fuel state as basically the time on station available you have. The lights that will matter the most are the vertical center lights.
Throttle up and go around! It will tell you what to do. That picture shows the AoA Indexer telling me that I am too fast and the meatball telling me I am too low. It will not tell me that I am too far left of lineup though. You should aim for the third arrestor wire. First and second wires indicate a short landing, while the fourth wire indicates a long landing.
Once you touch the deck, throttle up to MIL power just before afterburner detent. Be very careful to NOT touch the brakes. Once the aircraft is parked into parking spot, set parking brake ON Pulled 30a To take less space on the carrier deck, set wings in full Oversweep Mode 75 deg.
The wing will sweep over the stabilizers on the tail and the horizontal tail authority system is enabled to prevent the wings and stabilizers from damaging each other by 30a restricting movement of the stabilizer. The EMER flag on the wing- sweep indicator will appear. The handle will remain locked to 68 deg for as long as the wing-seal airbags are not completely deflated takes approx.
This will stow the wings. DLC Forward rotation extends spoilers and aft rotation retracts spoilers. DLC is primarily a function of spoilers to maintain a correct glide slope without power or attitude adjustment. Rotating the thumbwheel aft causes the DLC spoilers to go flush with the wing, thereby increasing lift.
This causes the aircraft to climb a little without ever having to adjust either engine power or pitch attitude. However if we are a little above glide slope, rotating the thumbwheel forward causes the spoilers to increase their deflection, thus causing even more drag, making the aircraft descend slightly, again without any needed power or attitude adjustments.
You may need a burst of throttle if you hold the button and come down like a ton of proverbial bricks, but usually not. Erratic stick and rudder movements are a recipe for disaster. I recommend using coordinated lateral stick and rudder input when performing a roll in the pattern.
Aircraft pitch attitude should only be controlled with trim and throttle input. When increasing the angle of bank in a roll, you need to increase power. When decreasing the angle of bank in a roll, you need to decrease power. This will help you maintain your altitude during turns. Keep the aircraft within this box. While these engines solved the serviceability problems, the fuel consumption and thrust was comparable to the initial model— considerably less than what the F had been designed for.
The FB Tomcat was fitted with these improved engines: two General Electric FGE afterburning turbofan engines, which were able to provide 23, lbf kN of thrust with afterburner at sea level, which rose to 30, lbf kN at Mach 0. While the early TF30s required afterburners on takeoff, the increase in thrust with the Fs was so significant that takeoff with afterburners was prohibited; catapult launches with F afterburners were considered too dangerous because the yaw moment would be too great if one of the burners failed during or after launch.
There is also an APC Approach Power Compensator system that works basically like an auto-throttle system during approaches. Right Engine Oil Pressure psi. The manual mode is designed as a backup mode and may be inexact because of the mechanical nature of the controls. The right engine feed system consists of the right wing and right box cells and the front fuselage cells while the left engine feed system consists of the left wing and left box cells in addition to the aft fuselage cells.
This fact needs to be kept in mind when reading the fuel gauges. The total useable fuel quantity is roughly 20, pounds distributed as in the table below. Fuel Quantity Tank group lbs Forward Fuselage 4, When displaying wing internal tanks Left Fuel Tanks Quantity or external fuel tanks, the left wing or left external tank is shown on Indicator lbs the L counter and the right wing or right external tank on the R Shows fuel quantity in currently counter.
This display counter can only show total fuel quantity. Quantity Indicator lbs Shows fuel quantity in respective fuselage tanks. The normal AUTO position enables this transfer as soon the landing gear is retracted. The ORIDE position enables this transfer regardless of landing gear position, enabling Fuel Dump Switch transfer when on the ground or during a malfunction in the electrical system inhibiting Allows fuel dump when speed brakes are landing gear retraction detection.
Additionally the OFF position disables this transfer but retracted, afterburner off and weight off wheels. The DUMP switch enables fuel dump through the beaver tail fuel dump mast, it also enables all fuel transfer systems, enabling dump of fuel in wings and external tanks in addition to the fuselage. Fuel Dumping. For longitudinal pitch control both tail stabilizers are deflected in unison, acting in the same way as traditional elevators.
Lateral roll control is produced by both the tail stabilizers tailerons and the spoilers working in unison. To produce roll the stabilizers are deflected opposite each other to act as ailerons in combination with the spoilers on the side to which roll is commanded. The rudders on the F is a standard rudder configuration albeit in a two tail, two rudder configuration. The pitch and roll switches are springloaded to off but normally held to on by solenoids meaning that if the system is turned off or inoperable the switches return to off.
The yaw switch is purely mechanical. Roll SAS should not be used for situations involving flight at AOA above 15 units and should therefore be set to off for combat maneuvers.
If the Autopilot Emergency Disengage Paddle on the control stick is held down the pitch and roll channels will be set to off. This can be affected negatively by negative g or large amounts of positive g. Simply put, the CADC wing-sweep program determines the max forward position of the wings.
All this is done electrically via two independent channels for redundancy to the wing-sweep actuators. Currently commanded wing position, CADC program wing position and actual wing position can be seen on the wing-sweep indicator next to the ACM panel.
Wing Sweep Angle Indicator deg. This is done via the emergency wing-sweep handle on the right side of the throttle. That handle is connected mechanically to the hydraulic valves in the wing-sweep system, providing a physical back-up control. To return to the normal mode of operation, the handle should be pushed into the desired position and pressed down and the guard closed. The servo will then drive to the commanded position and re-engage the handle to the spider detent, resuming normal operation.
The emergency wing-sweep handle is also used to select the oversweep position of the wings. The oversweep is only used while on the ground to reduce the wing span to make it easier to spot the aircraft on the carrier deck.
As the wing will sweep over the stabilizers on the tail the horizontal tail authority system is enabled to prevent the wings and stabilizers from damaging each other by restricting Emergency Wing Sweep Handle movement of the stabilizer. This means that at higher speeds, the wing function with weight on wheels. Keep in mind that for carrier operations, anti-skid must be disabled. The DLC uses the two inboard spoiler sections in conjunction with small corrections on the tail stabilizers to control lift.
Rotation of the thumbwheel forwards extends the spoilers towards the max up position, decreasing lift and adjusting glideslope position downward. Rotation of the thumbwheel aft retracts the spoilers towards the flush position, increasing lift and adjusting glideslope position upward. Another depression of the DLC switch disengages the system. Forward rotation extends spoilers and aft rotation retracts spoilers. This means that you have much more control on how you fly the plane.
As with all inputs in the F, you have to know about them before doing them, and then perform them smoothly and precisely. As an example, one should not try an all-rudder constant slow roll turn all the way through a barrel roll; use the rudder to turn in increments with controlled inputs instead.
When flying a low angle of attack AoA high-speed roll, you should roll the aircraft with the stick and progressively add rudder. The higher your angle of attack, the more your rudders should replace your lateral stick inputs, especially when turning in BFM Basic Fighter Maneuvers. Combining roll and rudder input while pulling on the stick is the last thing I would recommend. Out of roll, yaw, and pitch input…you should try to only pick two at once at any time in a high AoA fight.
It displays a tactical picture to the RIO which is used to identify and select targets for the long range weapons on the F Tomcat. While most of you may be familiar with the way the radar display works in a single-seat fighter, a two-seat fighter requires tasks to be separated.
The pilot is mainly responsible for weapons launch, flying the aircraft, finding targets visually or using information forwarded by the RIO. The pilot can operate in a very limited fashion certain radar close-range ACM Air Combat Maneuver modes, but he cannot control the radar by himself. This is where the RIO comes in. Note: these steps are typically performed while on the ground.
Verify that electrical power is available ground power or engine generators 2. If Also used to disengage autopilot while in ACL. You can control the radar scan pattern 1, 2, 4 or 8 bars , which will give you a narrower or wider scanning area. Range: nm. While modern radars often display higher means target is approaching faster information in a top-down view, the DDD will display information differently based on what radar mode is selected.
Targets that are notching you, which is flying perpendicular to you. Information in terms of closure speed matching your speed will not be displayed. Information in terms of range Range Scale nm. The Sensor Control Panel allows you to control radar elevation scan bars and azimuth. Keep in mind using more bars and a greater azimuth range means a better coverage, but also a much longer scanning refresh time.
Latitude Coordinates Data Readout i. Azimuth Scale deg. Radar Scanning Cone. Each green bar represents a distance of 20 nm. Each space between green bars Aircraft Position represents 20 nm as well. Display warmup time is 30 seconds, radar warmup is 3 minutes.
Radar Antenna Elevation Thumbwheel. Long range single target Gun and all missiles. AIM in PD and active. Gun and all missiles.
On the pro side this means that the radar in this mode cannot be notched as it does not need to have a relative speed to register the target. The downside however is that the radar does not have an easy way of differentiate between unwanted ground reflections and real targets meaning that aircraft can hide in the ground clutter near the ground. Because of this and the increased difficulty from trying to differentiate real targets from the general background noise without doppler filtering means that the range in the pulse modes are less than in the pulse doppler modes.
The pros of this mode being that, as said, targets can be detected at greater ranges, ground returns mostly eliminated and missile guidance commands be sent to AIM-7 and AIM missiles. The biggest con of this mode being that it is susceptible to notching as a target returning zero relative speed will be filtered out. The three search modes have a common DDD display, the main difference being that pulse doppler search has a slightly better range as the other two modes need to process FM-ranging to enable range indication of tracked targets.
On the pro side this means Set Pulse Search Mode that the radar in this mode cannot be notched as it does not need to have a relative speed to register the target. Range Scale nm The downside however is that the radar does not have an easy way of differentiate between unwanted ground reflections and real targets meaning that aircraft can hide in Contact: 40 nm ahead, the ground clutter near the ground.
Because of this and the 15 deg to our left increased difficulty from trying to differentiate real targets from the general background noise without doppler filtering means that the range in the pulse modes are less than in the pulse doppler modes.
Azimuth Scale deg In the pulse search mode, the display shows only radar returns and a visual representation of the radar sweep and erase sweep. The screen shows range vs azimuth in this mode. This mode cannot guide the AIM limited to 20 nm. It also does not show information on TID. The fact that the STT modes Radar Cursor use gates to track the target, in this case range gates, means that it is less susceptible to ground 1 clutter but a target close enough to the ground that the ground return enters the range gates would be likely to shake the lock.
Make sure you are in Pulse Search Mode 2. Use the HCU stick to slew the cursor over the 6 desired target. The pulse doppler search mode is used mainly as a kind of early warning mode.
It is the search mode with the greatest detection range but it can display no range to the RIO, only closure rate. The scale displays contact azimuth and closure speed only.
X-4 sets the scale to knots opening to 4 knots closing, NORM sets the scale to knots opening to 1 knots closing and VID sets the scale to 50 knots opening to knots closing. This allows the RIO to optimize the doppler filters for a known target closing speed and this affects the whole radar processing unlike the Vc switch which only affects the DDD.
Targets that are matching your speed will not be displayed. Switch used to select different closing velocity scales on These settings correspond to expected target aspect. The display shows closure rate vs the ground as if own aircraft was stationary as opposed to relative closure rate. Because of the way the radar operates the doppler filters it will have two blind ranges:. The mainlobe clutter MLC region which contains most of the ground returns, those returning with zero groundspeed is one of them and is knots wide, centered around own aircraft groundspeed knots slower and knots faster.
This is the reason that the radar can be notched as a target with the same relative groundspeed as the ground will also be filtered out. The second filter, and second blind spot, of the radar is the zero doppler filter. This blind area is centered around a Target ground speed knots, own airspeed knots. This blind area is a hardware limitation as it is a doppler radar mode it cannot detect targets without a doppler and own aircraft relative rate.
This means that when chasing a fleeing target it may very well be necessary to use the pulse modes instead. Your own airspeed relative to target varies with aspect. This is the reason for the mainlobe clutter trace presenting a curve on the DDD as the observed speed of the returning ground returns will vary with azimuth. The main difference that the computer establishes track files and tracks up to 24 targets concurrently of which 18 can be shown on the TID at any given time.
It looks like you can tell Jester to select either the first or a specific contact from the TWS list. Contact: range approx. Target Data 1. Once the cursor is over desired contact, press the second HCU trigger Full-Action to select the target. Keep in mind that this is NOT a radar lock and you will not be able to use weapons with this function. The TWS mode is also the only mode enabling guidance of the AIM at multiple targets up to six , and as soon as engageable targets are detected the computer starts assigning them a missile priority number according to optimal missile firing sequence.
True north is waypoints. Disables normal tactical presentation replace the velocity vectors on relevant targets. It does however have the same advantages and disadvantages compared to pulse STT as the other pulse doppler modes compared to the pulse modes. Stormbirds Join other followers.
Sign me up. Already have a WordPress. Log in now. Loading Comments Some small sections will be still added to the manual, we will redo the pdf once it is finalized. Thank you for your kind patience. Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. Share More sharing options Followers 0. Paco is a former Tomcat fighter pilot and F-5 bandit. He is the creator and producer of the film Speed and Angels and the novel Lions of the Sky.
Together Paco and Reflected have joined forces to bring you a truly epic DCS campaign combining next level realism and immersion. Together Paco and Reflected have joined forces to bring you a truly epic DCS campaign passionately weaving story, realism, and immersion. You will live the campaign. Strap in. Have you ever wondered what it would be like to fly an actual Tomcat in combat? To feel the pressure of the moment, the skills you learned so very recently bouncing around in your head as you're racing toward an angry bandit with knots of closure?
To press into danger after a wingman evaporates from a missile hit? To engage a 4th generation fighter loaded to the gills with deadly missiles and 30mm rounds? Have you ever wondered how you would fare with the weight of the moment resting squarely on your shoulders? It is the year Tension is building up in the Persian Gulf region.
Line up the runway from at least 5nm away, so that you have enough room to descend at a shallow angle, and make to adjustments. Lower your landing gear G key 5. Manage your speed with the throttle to keep it around nm or mach. Use your wheel brake once you are rolling on the runway W key and use the rudders pedals to stay centered on the runway. Enable nose wheel steering N key and taxi to a parking area. Your mission is complete! If you have just installed the F module for DCS, then it's important to set up your controls.
Everything else can easily be clicked on with the mouse. You can simply stay in the front seat, and once you arm your ejection seat, the AI will complete the RIO start up procedure. As soon as the ground crew connect the ground power, you may begin your start up procedure. While the Pilot Starts The Engines. The RIO should use a combination of F10 to view the map, and external views F2, F3, F4 to direct the pilot to the nearest entryway to the runway. Hold on, and enjoy the ride! Once you have lifted off the ground, inform the pilot, to turn right and follow the coast line.
We now need to enter in the coordinates for Waypoint 1, so that the pilot knows where to fly to. Again, on the Computer Address Panel we will punch in these coordinates. It's a very similar process to how we entered in the INS alignment coordinates in the first stages of the start-up procedure. Use the keyboard keys in this same panel to type in the coordinates. Switch the radar into either of these two modes: Pulse Search Mode this mode has a shorter detection range, and can reflect ground clutter, but has the benefit of showing everything detected, as well as showing us the distance to the target.
Track While Scan AUTO mode TWS has a longer detection range, and filters away most of the unwanted radar reflection noise, but it shows us closure rate, instead of distance to target. It also has trouble detecting targets that match our speed because it uses a doppler effect, i. Now we can watch the small radar screen for any blips. To attempt a lock on , move the cursor on top of where a blip recently showed up, and press the HCU Full Action button. This should lock the target up.
However it can sometimes be unseccessful so, wait for the blip to show up again, and try another lock on. Once we are locked onto something, a few of the green LEDs will light up just above the radar screen. The pilot will also have a diamond indicator on their HUD, so that they know where to fly and shoot. Pilot must be in Air to Air mode for the diamond to show.
We can look at the TID the big round screen between our knees In the top left side, the TID will cycle between the range of our target e. RA 50 short for Range 50nm and the altidude e.
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